Start a new topic

How to listen/handle error "Texture memory exceeded" in Architect view?

How to listen/handle error "Texture memory exceeded" in Architect view?


 

 

I have received ?Texture memory exceeded" error few times in Architect view. It usually appears when load of makers are being loaded. How do I listen this error when loading markers?

It's currently not possible to listen for this error. However there are a few things to keep in mind:


Texture memory is limited and will be mainly be used by imageresources, labels, html drawables and 3d models

Creae an ImageResource once for each unique image. Multiple ImageResources for the same image are wasting unecessary texture memory.

Destroy ImageResources you now longer need "myImageResource.destroy()" to free up texture memory

If working with huge images downscale them before using them in the architect world


Let me know if you have any questions regarding the optimal use of ImageResources.
Login or Signup to post a comment