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Render Drawable2D over Drawable

Render Drawable2D over Drawable


Hello Bryant,

What you described is expected behaviour. Currently we always render 2d augmentations before 3d augmentations. Since we are aware of the fact that this could be a limitation for some use cases, we are planning to fix that in our next major release of our SDK.

Thanks

 

I want a Drawable2D to render over a Drawable. I've been reading the documentation and I've already tried renderingOrder but my Model will always be over my AnimatedImageDrawables.

 



 

I would like the explosion and lightning over the ghost model. 

Source code here.

var animations = new AR.GeoObject(location, {
drawables: {
cam: ,
},
renderingOrder: 1
});

var obj = new AR.GeoObject(location, {
onEnterFieldOfVision: function() {
boo.stop();
if (!appear) {
rotateGhostZ.start();
appearGhost.start();
appear = true;
}
},
onExitFieldOfVision: function() {
boo.play(-1);
},
drawables: {
cam: ,
indicator:
},
renderingOrder: 0
});

 
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