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Fix the feet of a model to the floor

Fix the feet of a model to the floor

Thank you for the answer. Yeah, something is wrong with the .fbx rig. I´ll try to fix it.


Did you check the fbx exported?

How does it look in the FBX Reviewer?

Maybe, only the characters ground plane is below zero, while the default grid in the encoder is at zero.

Hi again!

Does anyone know how to fix the feet of a character animation to the floor?

In the attached .wt3 the character moves and slides but seem like is flying instead than posed into a floor. The animation is done with 3ds max and exported to fbx. In the Max viewer, the character is fixed right to the "floor".

Thanks in advance!


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