The best way to see how you can achieve that is to follow the instructions in the documentation here. I hope this will help you with your use case.
over 7 years ago
First of all, I´m not a programmer, sorry for the ignorance. I´m testing the examples of the SDK, and replacing .wt3 files with some 3d files I´ve created. I´m testing the 3d models > appearing animation example. And I´ve managed to put the model where I want it to be.
The question is: how can I play the 3d file animation? In other words, what can I write to the appearinganimation.js file to make the 3d animation playable? I´ve tried with this
// instantiate the model object var model = new AR.Model("butterfly.wt3");
// instantiate the model animation with the animation id var animation = new AR.ModelAnimation(model, "butterfly_animation");
// start the animation animation.start();
but I don´t know where tho put in the .js file. And another thing, the encoder groups the animations of the model into one take to play all at once. But I don´t know if the name Take 001 is misunderstood because of having spaces. Is there any other way to play all the animations at once into this example file?