I find that I get a better lock on the target if in the scene editor of Unity I move WikitudeCamera so that is is directly looking down on the ClientTracker, not sure why this should be the case...but it does make a difference?
Also would be good to know the reason for the WikitudeCanvasCamera object given we use our own canvas?
about 2 years ago
Pointing the camera in a different direction shouldn't affect the tracking quality, but I will look into it.
The WikitudeCanvasCamera is responsible for rendering the camera feed and compositing the scene view on top. You can still use your own UI, but if there are any issues, please let me know.