How do I use ade.js for simple AR.Trackable2DObject
I am testing script on browser by ade.js.
For example ,
I can see object ImageResource / ImageDrawble / GeoObeject on browser ADE tab.
var location = new AR.RelativeLocation(null, 5, 0, 1);
var modelEarth = new AR.Model("assets/earth.wt3", { onLoaded: this.worldLoaded, scale: { x: 1, y: 1, z: 1 }
});
var obj = new AR.GeoObject(location, {
drawables: {
cam: ,
}
});
however, in this script,
this.tracker = new AR.ClientTracker("assets/magazine.wtc", { onLoaded: this.worldLoaded });
var imgOne = new AR.ImageResource("assets/imageOne.png"); var overlayOne = new AR.ImageDrawable(imgOne, 1, { offsetX: -0.15, offsetY: 0 });
var pageOne = new AR.Trackable2DObject(this.tracker, "pageOne", {
cam: overlayOne
});
Nothing appears in the browser.
(That might be of course because tracker recognition is not happend yet, so no image appeares yet.)
How can I test if recognition function works and see the overlayOne correctly apeppars on browser?
N
Nicola Radacher
said
about 5 years ago
Hi,
The ADE currently has some known issues. Therefor we recommend to follow the chapters in the documentation which deal with debugging (e.g. for Android)
Greetings
Nicola
d
daichi hayakawa
said
about 5 years ago
Hi Nicola
Thanks.
It looks lilke quite helpful, I am writing application by titanium module.
I will try this source code with my Android device.
d
daichi hayakawa
said
about 5 years ago
By the way,
My problem is solved thanks to @nicoles reply.
How can I close or make the flag of this article 'sloved'?
daichi hayakawa