how is the numbers of "keyframes" in "animatedImageDrawable.animate" understand that i want to fade-in my image coming from some postion to another and bouncing back at the end to another some postion
//create a new AnimatedImageDrawable from an ImageResource and pass some setup parameters var animatedImageDrawable = new AR.AnimatedImageDrawable(imageResource, 5, 40, 50 { enabled : false, offsetX : 1, rotation : 190 }); // start playing the Animation, with keyframes 0-4, each keyframe is shown 10 miliseconds, and the animation is looped 10 times animatedImageDrawable.animate(, 10, 10);
thank you
A
Andreas Fötschl
said
over 7 years ago
You must use spritesheets in order to use animated imageDrawables. Check out the SDK Sample experience named "Sparkle Animation" for more details.
MUEATAZ NOMAN