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Defer VideoDrawable loading

Defer VideoDrawable loading
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Is there any way to manually stop/trigger the asset loading of VideoDrawable? What I'd like to see is a way to not load the video on creation, but instead manually initialize the download at a later point.

One potential idea I have would be to in the "onEnteredFieldOfVision" of the trackable would be to create the VideoDrawable then add it to the cam, but I'm not sure how feasible that would be in terms of performance.
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