Any updates concerning my problems with the model Encoder described above 11 weeks ago? I have not found yet an update of this tool at the download section. If this converter still does not convert properly, your SDK is quite useless for us, if we have to position several models in the same AR scene.
Hope to hear from you.
over 6 years ago
I imported some models to the 3D model Encoder. Each model consists of several meshes. All parts of both 3D files show up.
But, my problem is that the pivot points of the meshes are located at the wrong place. Therefore, the meshes are also at the wrong position. And concerning rotation animations the models turn around the wrong point.
Could you explain how the pivot points are offset ? Or why does this happen at all?
I have just installed the Encoder under Mac OS X Yosemite 10.10.5. There is a difference between the Encoder under MacOS and Win7. Under MacOS, I neither see the properties nor several play buttons for the animations of the FBX. Please, compare the screenshots. (The Win7 Screenshot is taken by the 3D designer)