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POI Web Service Android

POI Web Service Android

1 person has this problem


Yes.... please provide me complete details about the web services Android? And I am also expert in nyc app design.. how can I help you? 

Can you please describe the issue in more detail?
The dummy-POI service used in the SDK sample application returns random POIs close to a given position, e.g.
when you implement your own service you can do something similar.
The "ERR_CONNECTION_REFUSED" error is not reproducible on the dummy POI service, so I guess your own server-service encountered an issue.

Best regards


 It was the localhost... :v




thank you very much for the help, it worked.



Hi Antonio!

I guess this was unintentional, but using "localhost" as a server-IP will not work, except you deployed your POI server on your Android device ;-)

Please use LAN IP instead and give it another try.
Also note that this forum is targeting AR-specific questions, pls. use e.g. stackoverflow for jQuery or JSON server related questions.

Best regards,

Hi, I could implement the Web service tutorial instance, but when I try to use my own web service I get the error:

"invalid web-service response"

In debug mode, the message is this

"Failed to load resource: net::ERR_CONNECTION_REFUSED"

The code:

// information about server communication. This sample webservice is provided by Wikitude and returns random dummy places near given location
var ServerInformation = {
POIDATA_SERVER: "http://localhost:8094/app-prueba/index.php/ws/Usuario/",

// implementation of AR-Experience (aka "World")
var World = {
// you may request new data from server periodically, however: in this sample data is only requested once
isRequestingData: false,

// true once data was fetched
initiallyLoadedData: false,

// different POI-Marker assets
markerDrawable_idle: null,
markerDrawable_selected: null,
markerDrawable_directionIndicator: null,

// list of AR.GeoObjects that are currently shown in the scene / World
markerList: ,

// The last selected marker
currentMarker: null,

// called to inject new POI data
loadPoisFromJsonData: function loadPoisFromJsonDataFn(poiData) {

// empty list of visible markers
World.markerList = ;

// start loading marker assets
World.markerDrawable_idle = new AR.ImageResource("assets/marker_idle.png");
World.markerDrawable_selected = new AR.ImageResource("assets/marker_selected.png");
World.markerDrawable_directionIndicator = new AR.ImageResource("assets/indi.png");

// loop through POI-information and create an AR.GeoObject (=Marker) per POI
for (var currentPlaceNr = 0; currentPlaceNr < poiData.length; currentPlaceNr++) {
var singlePoi = {
"latitude": parseFloat(poiData.latitude),
"longitude": parseFloat(poiData.longitude),
"altitude": parseFloat(poiData.altitude),
"description": poiData.description

World.markerList.push(new Marker(singlePoi));

World.updateStatusMessage(currentPlaceNr + ' places loaded');

// updates status message shon in small "i"-button aligned bottom center
updateStatusMessage: function updateStatusMessageFn(message, isWarning) {

var themeToUse = isWarning ? "e" : "c";
var iconToUse = isWarning ? "alert" : "info";

theme: themeToUse
icon: iconToUse

// location updates, fired every time you call architectView.setLocation() in native environment
// Note: You may set 'AR.context.onLocationChanged = null' to no longer receive location updates in World.locationChanged.
locationChanged: function locationChangedFn(lat, lon, alt, acc) {

// request data if not already present
if (!World.initiallyLoadedData) {
World.requestDataFromServer(lat, lon);
World.initiallyLoadedData = true;

// fired when user pressed maker in cam
onMarkerSelected: function onMarkerSelectedFn(marker) {

// deselect previous marker
if (World.currentMarker) {
if ( == {

// highlight current one
World.currentMarker = marker;

// screen was clicked but no geo-object was hit
onScreenClick: function onScreenClickFn() {
if (World.currentMarker) {
World.currentMarker = null;

JQuery provides a number of tools to load data from a remote origin.
It is highly recommended to use the JSON format for POI information. Requesting and parsing is done in a few lines of code.
Use e.g. 'AR.context.onLocationChanged = World.locationChanged;' to define the method invoked on location updates.
In this sample POI information is requested after the very first location update.

This sample uses a test-service of Wikitude which randomly delivers geo-location data around the passed latitude/longitude user location.
You have to update 'ServerInformation' data to use your own own server. Also ensure the JSON format is same as in previous sample's 'myJsonData.js'-file.
// request POI data
requestDataFromServer: function requestDataFromServerFn(lat, lon) {

// set helper var to avoid requesting places while loading
World.isRequestingData = true;
World.updateStatusMessage('Requesting places from web-service');

// server-url to JSON content provider
var serverUrl = ServerInformation.POIDATA_SERVER + "?" + ServerInformation.POIDATA_SERVER_ARG_LAT + "=" + lat + "&" + ServerInformation.POIDATA_SERVER_ARG_LON + "=" + lon + "&" + ServerInformation.POIDATA_SERVER_ARG_NR_POIS + "=20";

var jqxhr = $.getJSON(serverUrl, function(data) {
.error(function(err) {
World.updateStatusMessage("Invalid web-service response.", true);
World.isRequestingData = false;
.complete(function() {
World.isRequestingData = false;


/* forward locationChanges to custom function */
AR.context.onLocationChanged = World.locationChanged;

/* forward clicks in empty area to World */
AR.context.onScreenClick = World.onScreenClick;


Return from my own Json:



I have use XAMPP

Apache Version Apache/2.4.12 (Win32) OpenSSL/1.0.1l PHP/5.6.8



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