You can try using Three.js in a HTMLDrawable that holds the Canvas you are drawing into. I don't see any reason (at least no obvious reason) why it should not work.
Best,
Martin
m
m0j1 42420
said
almost 7 years ago
Hi, I wanted to ask if it's possible to augment 3d javascipt content created using libraries like threejs .
m0j1 42420