The onLoaded event of a VideoDrawable is triggered just once, as soon as the video is ready to play. No other events are sent in case of a buffer underrun (that is: "like youtube", when the video is paused because more data has to be loaded).
almost 6 years ago
Thanks, I think the best solution is to download the file save it in a local temp folder and then play it. If it was web app I could do that with a server side language and monitor the stream download, but I don't have any experience on this in here. Can you help me or give me a hint on how to do this?