- When using SDK 7, 3D model scale is working very randomly (works on some models, sometimes doesn't work at all, sometimes works when changing only one value (like I said in previous post), and sometimes a blinking gray thing is displayed instead of my model...
- When I put my augmentations in the sample app, the model is well displayed.. I've been seraching around for hours to find out why I cannot scale my model in my app, but no luck.
Do you have any idea why this happens inb my app and not in the sample app ?
Did you find anything that could help me out?
Kind regards, Ingrid
Thank you for looking into this! Where can I send the sources to? I already tried firstname.lastname@example.org and email@example.com, but that doesn't work.
Hope to hear from you soon.
Thank you for the response. But what I mean is that the model does not scale at the first place. So without adding animations. I give it a scale on creation but it is not applied to the model at all.
Maybe I can send you the FBX so you can take a look at it?
Animation of the planets is done similarly to the 3D Model sample where the circular movement is composed of multiple AR.PropertyAnimations that are combined using AR.AnimationGroups. The animate(planet) function is responsible for creating these animations for a moving planet.
Can I upload my 3D model maybe, so you can check?
I think it has something to do with my 3D model. When I use earth.wt3 from the 05_3dModels_6_3dModelAtGeoLocation example it works. But my own model does not work...
I am also having an issue with scaling a 3D Model on a GeoLocation. I would like to adjust the scale of the model depending on the distance to the user. But the scale stays always the same. Can you please help?