error: @synthesize of 'weak' property is only allowed in ARC or GC mode
Greetings,
In the project while porting android app to ios the only fucked up part was phonegap-wikitude-ios plugin. I don't know objective-c nor android development. I don't even know what your codes about. It is obviously not enough just to follow phonegap-wikitude plugin tutorials to use wikitude on phonegap. This is 3847837487th problem I faced with about your plugin.
After reference counter setup (which was never mentioned anywhere) following errors happen:
gameplay::VertexAttributeBinding::bind() in libWikitudeSDK.a(VertexAttributeBinding.o)
"_glFlush", referenced from:
- in libWikitudeSDK.a(WTCameraFrameRenderer.o)
- in libWikitudeSDK.a(WTSingleThreadedDriver.o)
- in libWikitudeSDK.a(WTARchitectRenderTarget.o)
- in libWikitudeSDK.a(WTARchitectRenderTargetMSAA.o)
CameraService::setupRendering() in libWikitudeSDK.a(CameraService.o)
"_glFramebufferRenderbuffer", referenced from:
- in libWikitudeSDK.a(WTARchitectRenderTarget.o)
- in libWikitudeSDK.a(WTARchitectRenderTargetMSAA.o)
gameplay::FrameBuffer::setDepthStencilTarget(gameplay::DepthStencilTarget*) in libWikitudeSDK.a(FrameBuffer.o)
"_glFramebufferTexture2D", referenced from:
- in libWikitudeSDK.a(WTCameraFrame.o)
gameplay::FrameBuffer::setRenderTarget(gameplay::RenderTarget*, unsigned int) in libWikitudeSDK.a(FrameBuffer.o)
"_glGenBuffers", referenced from:
- in libWikitudeSDK.a(WTCameraFrameRenderer.o)
- in libWikitudeSDK.a(WTCameraFrameRenderer.o)
CameraService::createVBO() in libWikitudeSDK.a(CameraService.o)
gameplay::Mesh::createMesh(gameplay::VertexFormat const&, unsigned int, bool) in libWikitudeSDK.a(Mesh.o)
gameplay::MeshPart::create(gameplay::Mesh*, unsigned int, gameplay::Mesh::PrimitiveType, gameplay::Mesh::IndexFormat, unsigned int, bool) in libWikitudeSDK.a(MeshPart.o)
"_glGenFramebuffers", referenced from:
- in libWikitudeSDK.a(WTCameraFrameStorage.o)
- in libWikitudeSDK.a(WTCameraFrame.o)
- in libWikitudeSDK.a(WTARchitectRenderTarget.o)
- in libWikitudeSDK.a(WTARchitectRenderTargetMSAA.o)
gameplay::FrameBuffer::create(char const*, unsigned int, unsigned int) in libWikitudeSDK.a(FrameBuffer.o)
"_glGenRenderbuffers", referenced from:
- in libWikitudeSDK.a(WTARchitectRenderTarget.o)
- in libWikitudeSDK.a(WTARchitectRenderTargetMSAA.o)
&nb
R
Rob Little
said
over 9 years ago
I have a working copy of code with the wikitude phonegap/cordova plugin. It deploys and works ok (placement is off), but as soon as i added the ios platform, and opened xcode (as per cordova walkthru), i get almost the same 190 ERRORS, NOT notices. ....how could it be SO wrong? C'mon wikitude team. Whats going on here? Have you guys tested this plugin on iOS with cordova?
R
Rob Little
said
over 9 years ago
Önder,
are you using xcode to build the application? I was just able to use Cordova CLI to build the same set of code that was blowing up Xcode....have/can you try that? Maybe we can help eachother by both of us working on it from either end.
Önder ALTINTA?