Every content inside the AR View is specified in SDUs which relates to the size of an object in the real world. Since objects further away would be extremely small compared to near objects, objects are scaled up. If you don't like the rate at which objects loose size with distance from the user you can change the default settings with AR.context.scene.* (see api reference for more details).
The viewport of an HtmlDrawable is basically the size in pixel the html content has available to be rendered. See the above link for more details.
As for the jiggers, we fixed htmldrawables and have this fix available as part of our next update. Please stay tuned.
almost 8 years ago
Is anybody can explain me HDU, SDU, ViewPortWidth (HTMLDrawable) ? And How can I calculate this measures ?
In fact, when I put multiple HTML drawable in my world, the HTML is so big ...
Moreover, even thought I put "updateRate:AR.HtmlDrawable.UPDATE_RATE.STATIC,", the HTML move constantly (jiggers ?)